AI Insights · Timothy · July 2021
Top 5 Dynamic Games in Finland for Q2 2021
Explore the performance trends of the top 5 dynamic games in Finland for Q2 2021, with data on downloads, revenue, and active users from Sensor Tower.
During the second quarter of 2021, the Finnish mobile gaming market saw notable trends among the top 5 dynamic games on a unified platform. Here's a detailed look at their performance, with data sourced from Sensor Tower.
Solar Smash from PARADYME LIMITED experienced fluctuations in both downloads and active users. Weekly downloads varied, peaking at 5K in mid-May and then declining to 1.2K by the end of June. Active users saw a high of 18K in mid-May, before decreasing to around 9.2K by the end of the quarter. Revenue remained relatively low, with a peak of $20 in late March and dropping to $2 by the end of June.
Roblox by Roblox Corporation maintained a steady performance throughout the quarter. Weekly revenue showed a general upward trend, reaching $37K in late June. Downloads hovered around 2.5K to 2.7K, with slight fluctuations. Active users consistently exceeded 126K, peaking at approximately 137K at the end of June.
Pokémon GO from Niantic, Inc. exhibited robust engagement in Finland. The game saw significant weekly revenue, peaking at $158K in early April and settling around $121K by late June. Downloads remained relatively stable, fluctuating between 1.9K and 2.5K. Active users were consistently high, reaching a peak of nearly 234K by the end of the quarter.
Disc Golf Valley by Latitude 64 AB showed a positive trend in both revenue and downloads. The game’s revenue increased steadily, reaching $420 by the end of June. Downloads saw a significant rise from 399 in late March to around 2.4K in late June. Active users also increased, peaking at 22K by the end of the quarter.
Homescapes from Playrix demonstrated consistent performance. Weekly revenue hovered around $15K to $20K, with a peak of $21.6K in late March. Downloads showed minor fluctuations, ranging from 1.2K to 2.3K. Active users remained stable, averaging around 42K to 46K throughout the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.